11/24/2023 0 Comments Rust game decayI would far perfer it to be an insta-delete, because if you use explosives for raiding, and they deal flat amounts of damage, the meta would be logging in every so often in once the amount of explosives needed per wall or what have you would decrease, effectively HP gating your base. Idea 3 is the best idea, but I think it should be tweaked a little. Vote for what you like the most and let me know if you have other ideas on how to handle base decay. (possibly per bedroll or per user having acess to doors)Įvery X amount of seconds the base health decreases once a base member is offline for more than Y amount of seconds. Pretty much number 1 but with the exception that you wont require more recourses the bigger the base is, instead you require X amount of recourses per player that has access to the base in some way. Players can easily repair the base again. The walls and roofs could start to “crack” or whatever when the base reaches certain amount of HP, making it visible to players how low health the base is at. If the cupboard is out of recourses, the base starts to break (lose HP over time). This would not only balance bases in general but also nerf zergs from taking over a server, making it harder to maintain their base. Bigger groups/clans would have to spend way more time to keep up their base and solos/duos require way less. The bigger the base is the more resources it takes to keep the base up and secure it from decaying. In Rust you have a tool cupboard that prevents random strangers from building next to your base. Its the closes game you can compare Unturned with and its mechanics are way better than any other survival games.īases shouldnt get wiped after a certain amount of seconds like it is now, instead they should decay with time.
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