11/24/2023 0 Comments Metro 2033 redux bullet locationsAlso unlike the original 2033 reload, the position of the clamps no longer affects reloading, as no matter what a full six rounds can always be loaded. This also prevents the gun from potentially chewing up ammo without firing. Gameplay-wise, the Uboinik's unusual reload mechanic has also been altered for easier understanding now, it always reloads six shells when the reload button is tapped, unless the player interrupts the reloading sequence by pressing Fire which returns the gun to a ready position. The framework was also altered so the bottom clamp is not blocked off, making it easier to reload. The entire toggle action was flipped 90° clockwise, allowing the gun to eject empty cartridges to the side as opposed to straight up the main advantage of this is that it allows the mounting of optics directly over the action without interfering with the ejection process. The Shambler in Metro: Last Light functions in a similar principle to the Uboinik in 2033, though the functional design has been altered. Dropping the weapon by picking up any other secondary weapon will empty all clamps and reloading can be repeated from scratch. Likewise, empty clamps can be loaded at any time unless they are blocked by the mechanism. Reloading can be interrupted at any point. When holding the "reload" button, Artyom loads four shells into available clamps, cocks the gun and loads the remaining two. Additionally, after firing once, the empty chambers are exposed and a full six shells can be loaded. After firing off three shells, Artyom has to manually cock the gun again and chamber the next shell to overcome the gap left by the empty clamp. After that, he can load four more shells out of the remaining five since the lower clamp is blocked. In Metro 2033, when tapping the "reload" button, Artyom loads one shell and cocks the gun. The toggle and breech assembly subsequently travel forward (under spring tension) and the next shell from the cylinder is loaded into the chamber. At this point, the barrel stops its rearward movement, but the toggle and breech assembly continue moving (bending the knee joint) due to momentum, extracting the spent shell from the chamber and ejecting it. The toggle strikes a hook that rotates the cylinder, causing the knee joint to hinge and the toggle and breech assembly to unlock. After a shell is fired, the barrel and toggle assembly (both locked together at this point) travel rearward due to recoil. The mechanism is a short recoil-operated toggle joint system similar to that of the Luger P08 or its predecessor Borchardt C-93. The Uboinik has a six-chamber cylinder design similar to a revolver, but utilizes spring clamps instead of solid chambers, hence the cartridges are not fired from this location, they are only temporarily held in place before they are fed into the chamber for firing. However, like most shotguns, it has quite a sluggish reload rate, as well as a slightly confusing reloading system. It is also one of the more useful guns in the game, being effective against virtually any opponent once up close. The Uboinik is one of the most iconic weapons of the Metro Series, featured prominently throughout the game and on numerous promotional materials. 7.1 Using the melee effectively (Metro 2033 only).
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